J, knight, roket kim : Porfolio work, 2016.
The workflow first created the face and body in zbrush and then made the hair in 3dsmax. Most of the armor was made from 3dsmax to high polygon, and in the case of small decoration, finished with zbrush. The ma
The workflow first created the face and body in zbrush and then made the hair in 3dsmax. Most of the armor was made from 3dsmax to high polygon, and in the case of small decoration, finished with zbrush. The ma